W12 WWE 12 | Full Version PC Game Free Download | Size: 518.06 MB
Description: The
Greatest Game in Sports Entertainment History!The WWE franchise is back
with an exciting all-new edition with WWE '12. The new gameplay system
will make you feel like you're truly in the ring with the most fluid,
dynamic, realistic, action-packed WWE simulation to date.Doing more than
simply dropping the SmackDown vs. RAW moniker that has prefaced the
last run of WWE games since 2004, WWE '12 aims to refresh the
long-running wrestling series' recent stale leanings with redesigned
gameplay and an all-new game engine. While it still packs a massive
roster and is brimming with all of the over-the-top macho bombast and
ridiculous braggadocio hardcore wrestling fans love, not all of the
updates are for the better. It's easier to jump right into the ring and
start hammering away at meaty dudes with vigor, but overaggressive AI
and a near-broken attack counter system sap the fun. Unfortunately,
other problems add to the pile, making it tough to enjoy the game's
authentic trappings.
WWE '12 mirrors the energetic spectacle and
cheesy swagger of the television programming it's based on with
admirable gusto. Outside of the ring, there are plenty of flashy, grand
entrances and throngs of cheering fans eager to see endless combinations
of the game's huge selection of wrestling combatants bludgeon one
another in style. When it comes to the matches themselves, the action is
fast-paced and intense. The game's overhauled engine showcases a nice
level of detail in the character models, and the animations are more
fluid this time around when transitioning between attacks and reversals,
but it's still rough around the edges in spots. Collision detection is
off at times, and some transitions are a little too fluid. For example,
it's possible to go from throwing a punch at your opponent to almost
instantly being upside down between his legs in a midair pile
driver--weird instances like this can happen so fast that you don't even
know how you wound up being ground face-first into the mat. Other
times, though rare, the game bugs out altogether. One glitch causes a
wrestler to float very slowly toward the screen, through the ropes, out
of the ring, and into the air above the crowd, forcing a reset of the
match to restore order. That said, major bugs are infrequent, and most
matches do look realistic enough to appease followers of the sport.
Retooled
with accessibility in mind, the gameplay flows quickly once the fists
start swinging. Strikes, grapples, and Irish whips are single-button
moves that change with your position, yielding more elaborate attacks as
opponents grow weaker. Whittling your adversary's stamina down opens up
room for sweet signature moves and fancy finishers, and a new limb
targeting system lets you deal damage to specific areas of the body when
grappling. Everything works pretty well, with the exception of
defensive maneuvers, which are a major stumbling block. WWE '12 gives
you and your opponent far more chances to counter each other's attacks,
but the window of opportunity to pull off these crucial reversals has
been shaved down to almost nothing. You have a split second before
contact to tap the right trigger to block or reverse. These prompts
don't always appear onscreen when they should either, and more often
than not, hitting the corresponding button at the right time doesn't
register.
Your computer-controlled foes, on the other hand, are
adept at countering almost everything you throw at them (at least on the
game's default difficulty). They adapt to your move patterns quickly
too. It's extremely frustrating to get turned into a slab of battered
meat and lose several matches in a row because every counter you attempt
fails to stick--even when it feels like you're quick on the draw. While
you can dial back the AI to a more comfortable setting, the problem
doesn't go away. It does feel satisfying when the tide turns in your
favor, but once things start going wrong, it easily snowballs into a
match-ending catastrophe.
For those who can tune out the
inconsistencies in WWE '12, there's an abundance of play options to dig
into. WWE Universe returns with a never-ending run of matches and lots
of flexibility to tweak the experience to suit your whims. Any number of
matches on the schedule can be simulated or played hands-on, and it's a
lot of fun to hop in and play an interfering role in certain matches.
If you just want a quick game or two, there are a slew of options for
configuring one-off matches. Multiplayer modes are flexible too, and
playing against other humans locally or in online matches is preferable
to the irritating AI, though you still have to face the prospect of rage
quits due to unresponsive attempts at countering.
Having the
freedom to create your own content to play in the game is another area
where WWE '12 shines, since you can craft everything from your own
custom wrestlers and movesets to entrances and storylines. The
story-driven Road to Wrestlemania, on the other hand, is one of the
game's biggest disappointments. It has three lengthy chapters that
explore heavily scripted storylines centering on Sheamus, Triple H, and a
custom wrestler you create, but these matches are some of the least
enjoyable encounters in the game. They often revolve around unclear yet
strict objectives, and deviating from them results in failure.
The
franchise may have been in need of some serious tinkering, but the
impact of the gains made in this next evolution of the series is
canceled out by the leftover problems lingering in the formula. While a
few improvements feel like a step in the right direction and will no
doubt hit the sweet spot for some players, there are crucial areas where
WWE backslides. Insidious AI and the weak story mode are among the
bigger culprits, but the fact that such a huge portion of the gameplay
hinges on a horribly imprecise reversal system is a real deal-breaker.
System Requirements
Processor= Intel Core 2 Duo 2.0GHz
RAM= 1GB
Graphics= 512MB